mesh¶
Submodule extending the vtkActor
object functionality.
Mesh¶

class
vtkplotter.mesh.
Mesh
(inputobj=None, c=None, alpha=1, computeNormals=False)[source]¶ Bases:
vtkRenderingCorePython.vtkFollower
,vtkplotter.base.ActorBase
Build an instance of object
Mesh
derived fromvtkActor
.Input can be
vtkPolyData
,vtkActor
, or a python list of [vertices, faces].If input is any of
vtkUnstructuredGrid
,vtkStructuredGrid
orvtkRectilinearGrid
the geometry is extracted. In this case the original VTK data structures can be accessed with:mesh.inputdata()
.Finally input can be a list of vertices and their connectivity (faces of the polygonal mesh). For point clouds  e.i. no faces  just substitute the faces list with
None
.E.g.: Mesh( [ [[x1,y1,z1],[x2,y2,z2], …], [[0,1,2], [1,2,3], …] ] )
 Parameters

addCurvatureScalars
(method=0, lut=None)[source]¶ Add scalars to
Mesh
that contains the curvature calculated in three different ways. Parameters
method (int) – 0gaussian, 1mean, 2max, 3min curvature.
lut – optional vtkLookUpTable up table.
 Example
from vtkplotter import Torus Torus().addCurvatureScalars().show()

addElevationScalars
(lowPoint=(), highPoint=(), vrange=(), lut=None)[source]¶ Add to
Mesh
a scalar array that contains distance along a specified direction. Parameters
 Example
from vtkplotter import Sphere s = Sphere().addElevationScalars(lowPoint=(0,0,0), highPoint=(1,1,1)) s.addScalarBar().show(axes=1) elevation

addGaussNoise
(sigma)[source]¶ Add gaussian noise.
 Parameters
sigma (float) – sigma is expressed in percent of the diagonal size of mesh.
 Example
from vtkplotter import Sphere Sphere().addGaussNoise(1.0).show()

addIDs
(asfield=False)[source]¶ Generate point and cell ids.
 Parameters
asfield (bool) – flag to control whether to generate scalar or field data.

addScalarBar
(pos=(0.8, 0.05), title='', titleXOffset=0, titleYOffset=15, titleFontSize=12, nlabels=10, c=None, horizontal=False, vmin=None, vmax=None)[source]¶ Add a 2D scalar bar to mesh.

addScalarBar3D
(pos=(0, 0, 0), normal=(0, 0, 1), sx=0.1, sy=2, title='', titleXOffset=1.4, titleYOffset=0.0, titleSize=1.5, titleRotation=0.0, nlabels=9, precision=3, labelOffset=0.4, c=None, alpha=1, cmap=None)[source]¶ Draw a 3D scalar bar to mesh.

addShadow
(x=None, y=None, z=None, c=(0.5, 0.5, 0.5), alpha=1)[source]¶ Generate a shadow out of an
Mesh
on one of the three Cartesian planes. The output is a newMesh
representing the shadow. This new mesh is accessible through mesh.shadow. By default the shadow mesh is placed on the bottom/back wall of the bounding box. Parameters
x,y,z (float) – identify the plane to cast the shadow to [‘x’, ‘y’ or ‘z’]. The shadow will lay on the orthogonal plane to the specified axis at the specified value of either x, y or z.

addTrail
(offset=None, maxlength=None, n=50, c=None, alpha=None, lw=2)[source]¶ Add a trailing line to mesh. This new mesh is accessible through mesh.trail.
 Parameters
offset – set an offset vector from the object center.
maxlength – length of trailing line in absolute units
n – number of segments to control precision
lw – line width of the trail

averageSize
()[source]¶ Calculate the average size of a mesh. This is the mean of the vertex distances from the center of mass.

backFaceCulling
(value=True)[source]¶ Set culling of polygons based on orientation of normal with respect to camera.

boundaries
(boundaryEdges=True, featureAngle=65, nonManifoldEdges=True)[source]¶ Return a
Mesh
that shows the boundary lines of an input mesh.

cellColors
(scalars_or_colors, cmap='jet', alpha=1, alphaPerCell=False, mode='scalars', bands=None, vmin=None, vmax=None)[source]¶ Set individual cell colors by setting a list of scalars.
If
mode='scalars'
(default), set individual cell colors by the provided list of scalars.If
mode='colors'
, colorize the faces of a mesh one by one, passing a 1to1 list of colors and optionally a list of transparencies.Only relevant with
mode='scalars'
(default): Parameters
cmap (str, list, vtkLookupTable, matplotlib.colors.LinearSegmentedColormap) – color map scheme to transform a real number into a color.
bands (int) – group scalars in this number of bins, typically to form bands of stripes.
vmin (float) – clip scalars to this minimum value
vmax (float) – clip scalars to this maximum value
Only relevant with
mode='colors'
: Parameters
alphaPerCell (bool) –
Only matters if alpha is a sequence. If so: if True assume that the list of opacities is independent on the colors (same color cells can have different opacity), this can be very slow for large meshes,
if False [default] assume that the alpha matches the color list (same color has the same opacity). This is very fast even for large meshes.

clean
(tol=None)[source]¶ Clean mesh polydata. Can also be used to decimate a mesh if
tol
is large. Iftol=None
only removes coincident points. Parameters
tol – defines how far should be the points from each other in terms of fraction of the bounding box length.

clone
(transformed=True)[source]¶ Clone a
Mesh
object to make an exact copy of it. Parameters
transformed – if False ignore any previous transformation applied to the mesh.

closestPoint
(pt, N=1, radius=None, returnIds=False)[source]¶ Find the closest point(s) on a mesh given from the input point pt.
 Parameters
Note
The appropriate kdtree search locator is built on the fly and cached for speed.

color
(c=False)[source]¶ Set/get mesh’s color. If None is passed as input, will use colors from active scalars. Same as c().

computeNormals
(points=True, cells=True)[source]¶ Compute cell and vertex normals for the mesh.
Warning
Mesh gets modified, output can have a different nr. of vertices.

connectedCells
(index, returnIds=False)[source]¶ Find all cellls connected to an input vertex specified by its index.

connectedVertices
(index, returnIds=False)[source]¶ Find all vertices connected to an input vertex specified by its index.
 Parameters
returnIds (bool) – return vertex IDs instead of vertex coordinates.

crop
(top=None, bottom=None, right=None, left=None, front=None, back=None)[source]¶ Crop an
Mesh
object. Input object is modified. Parameters
top (float) – fraction to crop from the top plane (positive z)
bottom (float) – fraction to crop from the bottom plane (negative z)
front (float) – fraction to crop from the front plane (positive y)
back (float) – fraction to crop from the back plane (negative y)
right (float) – fraction to crop from the right plane (positive x)
left (float) – fraction to crop from the left plane (negative x)
Example
from vtkplotter import Sphere Sphere().crop(right=0.3, left=0.1).show()

cutWithMesh
(mesh, invert=False)[source]¶ Cut an
Mesh
mesh with anothervtkPolyData
orMesh
. Parameters
invert (bool) – if True return cut off part of mesh.

cutWithPlane
(origin=(0, 0, 0), normal=(1, 0, 0), returnCut=False)[source]¶ Cut the mesh with the plane defined by a point and a normal.
 Parameters
origin – the cutting plane goes through this point
normal – normal of the cutting plane
showcut – if True show the cut off part of the mesh as thin wireframe.
 Example
from vtkplotter import Cube cube = Cube().cutWithPlane(normal=(1,1,1)) cube.bc('pink').show()

cutWithPointLoop
(points, invert=False)[source]¶ Cut an
Mesh
object with a set of points forming a closed loop.

decimate
(fraction=0.5, N=None, method='quadric', boundaries=False)[source]¶ Downsample the number of vertices in a mesh to fraction.
 Parameters
fraction (float) – the desired target of reduction.
N (int) – the desired number of final points (fraction is recalculated based on it).
method (str) – can be either ‘quadric’ or ‘pro’. In the first case triagulation will look like more regular, irrespective of the mesh origianl curvature. In the second case triangles are more irregular but mesh is more precise on more curved regions.
boundaries (bool) – (True), in pro mode decide whether to leave boundaries untouched or not.
Note
Setting
fraction=0.1
leaves 10% of the original nr of vertices.

deletePoints
(indices, renamePoints=False)[source]¶ Delete a list of vertices identified by their index.
 Parameters
renamePoints (bool) – if True, point indices and faces are renamed. If False, vertices are not really deleted and faces indices will stay unchanged (default, faster).

distanceToMesh
(mesh, signed=False, negate=False)[source]¶ Computes the (signed) distance from one mesh to another.

faces
()[source]¶ Get cell polygonal connectivity ids as a python
list
. The output format is: [[id0 … idn], [id0 … idm], etc].

fillHoles
(size=None)[source]¶ Identifies and fills holes in input mesh. Holes are identified by locating boundary edges, linking them together into loops, and then triangulating the resulting loops.
 Parameters
size (float) – approximate limit to the size of the hole that can be filled.
Example: fillholes.py

findCellsWithin
(xbounds=(), ybounds=(), zbounds=(), c=None)[source]¶ Find cells that are within specified bounds. Setting a color will add a vtk array to colorize these cells.

followCamera
(cam=None)[source]¶ Mesh object will follow camera movements and stay locked to it.
 Parameters
cam (vtkCamera) – if None the text will autoorient itself to the active camera. A
vtkCamera
object can also be passed.

frontFaceCulling
(value=True)[source]¶ Set culling of polygons based on orientation of normal with respect to camera.

insidePoints
(pts, invert=False, tol=1e05)[source]¶ Return the sublist of points that are inside a polydata closed surface.

intersectWithLine
(p0, p1)[source]¶ Return the list of points intersecting the mesh along the segment defined by two points p0 and p1.

isolines
(n=10, vmin=None, vmax=None)[source]¶ Return a new
Mesh
representing the isolines of the active scalars. Parameters

mirror
(axis='x')[source]¶ Mirror the mesh along one of the cartesian axes.
Note
axis='n'
, will flip only mesh normals.

normals
(cells=False)[source]¶ Retrieve vertex normals as a numpy array.
 Params bool cells
if True return cell normals.

pointColors
(scalars_or_colors, cmap='jet', alpha=1, mode='scalars', bands=None, vmin=None, vmax=None)[source]¶ Set individual point colors by providing a list of scalar values and a color map. scalars can be a string name of the
vtkArray
.if
mode='colors'
, colorize vertices of a mesh one by one, passing a 1to1 list of colors. Parameters
alphas (list) – single value or list of transparencies for each vertex
cmap (str, list, vtkLookupTable, matplotlib.colors.LinearSegmentedColormap) – color map scheme to transform a real number into a color.
alpha (float, list) – mesh transparency. Can be a
list
of values one for each vertex.bands (int) – group scalars in this number of bins, typically to form bands or stripes.
vmin (float) – clip scalars to this minimum value
vmax (float) – clip scalars to this maximum value

points
(pts=None, transformed=True, copy=False)[source]¶ Set/Get the vertex coordinates of the mesh. Argument can be an index, a set of indices or a complete new set of points to update the mesh.

polydata
(transformed=True)[source]¶ Returns the
vtkPolyData
object of aMesh
.Note
If
transformed=True
returns a copy of polydata that corresponds to the current mesh’s position in space.

quantize
(binSize)[source]¶ The user should input binSize and all {x,y,z} coordinates will be quantized to that absolute grain size.
Example
from vtkplotter import Paraboloid Paraboloid().lw(0.1).quantize(0.1).show()

reverse
(cells=True, normals=False)[source]¶ Reverse the order of polygonal cells and/or reverse the direction of point and cell normals. Two flags are used to control these operations:
cells=True reverses the order of the indices in the cell connectivity list.
 normals=True reverses the normals by multiplying the normal vector by 1
(both point and cell normals, if present).

scalars
(name_or_idx=None, datatype='point')[source]¶ Obsolete. Use methods getArrayNames(), getPointArray(), getCellArray(), addPointScalars(), addCellScalars or addPointVectors() instead.

shrink
(fraction=0.85)[source]¶ Shrink the triangle polydata in the representation of the input mesh.
Example
from vtkplotter import * pot = load(datadir + 'teapot.vtk').shrink(0.75) s = Sphere(r=0.2).pos(0,0,0.5) show(pot, s)

silhouette
(direction=None, borderEdges=True, featureAngle=None)[source]¶ Return a new line
Mesh
which corresponds to the outer silhouette of the input as seen along a specified direction, this can also be avtkCamera
object. Parameters

smoothLaplacian
(niter=15, relaxfact=0.1, edgeAngle=15, featureAngle=60)[source]¶ Adjust mesh point positions using Laplacian smoothing.
 Parameters
niter (int) – number of iterations.
relaxfact (float) – relaxation factor. Small relaxfact and large niter are more stable.
edgeAngle (float) – edge angle to control smoothing along edges (either interior or boundary).
featureAngle (float) – specifies the feature angle for sharp edge identification.
Hint

smoothWSinc
(niter=15, passBand=0.1, edgeAngle=15, featureAngle=60)[source]¶ Adjust mesh point positions using the Windowed Sinc function interpolation kernel.
 Parameters

stretch
(q1, q2)[source]¶ Stretch mesh between points q1 and q2. Mesh is not affected.
Note
for
Mesh
objects like helices, Line, cylinders, cones etc., two attributesmesh.base
, andmesh.top
are already defined.

subdivide
(N=1, method=0)[source]¶ Increase the number of vertices of a surface mesh.
 Parameters
Hint

texture
(tname, tcoords=None, interpolate=True, repeat=True, edgeClamp=False)[source]¶ Assign a texture to mesh from image file or predefined texture tname. If tname is
None
texture is disabled. Parameters
interpolate (bool) – turn on/off linear interpolation of the texture map when rendering.
repeat (bool) – repeat of the texture when tcoords extend beyond the [0,1] range.
edgeClamp (bool) – turn on/off the clamping of the texture map when the texture coords extend beyond the [0,1] range. Only used when repeat is False, and edge clamping is supported by the graphics card.

threshold
(scalars, vmin=None, vmax=None, useCells=False)[source]¶ Extracts cells where scalar value satisfies threshold criterion.
 Parameters

transformMesh
(transformation)[source]¶ Apply this transformation to the polygonal data, not to the mesh transformation, which is reset.
 Parameters
transformation –
vtkTransform
orvtkMatrix4x4
object.